Diablo IV Review

A great eight evenings, a thinner hundred after. An 8.1.
The Good
- Ultra violent, great action, properly gothic
- Lilith owns every scene she's in
- The best Diablo campaign Blizzard has told
The Rough Edges
- Not enough depth in builds or the item chase
- The endgame loop thins out fast
I wanted to love this. Diablo is sacred ground for anybody who grew up clicking demons to death, and IV gets the surface exactly right: it's ultra violent, great action, Sanctuary gone properly gothic again, Lilith walking through the campaign like she owns the patent on temptation.
The campaign is the best Diablo story Blizzard has told. The problem starts where Diablo games actually live: after it. Not enough depth to warrant a very high score, and I mean the builds, the item chase, the endgame loop that's supposed to own your evenings for years. Seasons have patched and prodded it better since launch, and the bones keep improving.

But I grade the game, not the roadmap. An 8.1: a great eight evenings and a thinner hundred after that.
I wanted to love this. Ultra violent, great action, but not enough depth to warrant a very high score.
A great eight evenings, a thinner hundred after. An 8.1.
The Good
- Ultra violent, great action, properly gothic
- Lilith owns every scene she's in
- The best Diablo campaign Blizzard has told
The Rough Edges
- Not enough depth in builds or the item chase
- The endgame loop thins out fast
Quick Answers
Diablo IV review score: what did it score?
Moe Train scored Diablo IV a 8.1 out of 10. A great eight evenings, a thinner hundred after. An 8.1.
What platforms is Diablo IV on?
Diablo IV is out now on PC, PlayStation and Xbox. Moe played and scored it on PC.
Is Diablo IV worth playing?
A great eight evenings, a thinner hundred after. An 8.1. Read the full Diablo IV review above for the breakdown.


